![]() More info See in Glossary collide with another GameObject that is set up to a specific Layer or Layers. ![]() A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary detection is a way to make a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Layer-based collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.
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